Live room
Pass the code. Ship the chaos.
One prompt starts it. Everyone only gets the last step. By reveal, it barely looks the same.
Handoff
Prompt in. Code out. Damage report later.
Prompt
Boss fight hates campers.
Code
The boss escalates if you stop moving.
Describe
Now somebody has to explain that clearly.
Reveal
By the end it barely resembles the opener.
Right now
Room BOSS1 is already drifting.
Handoff live
Prompt
Boss fight hates campers.
Code
The boss escalates if you stop moving.
Describe
Now somebody has to explain that clearly.
Reveal
By the end it barely resembles the opener.
Received
Boss fight hates campers.
Passes on
Boss gets meaner if you stop moving.
log warning: KEEP MOVING
log adds spawned x3
log boss phase: overdrive
That’s the whole thing.
Short rounds. One visible step. Reveal at the end.
Join a room
Pick a nickname and get in.
Build your turn
Code it or describe it.
Reveal it
See what the room turned it into.
What you get.
Just the parts you need to get a room moving.
Live rooms
Private codes, public rooms, spectators.
Real editor
Monaco, limits, preview, dark viewer.
Demo mode
Mock rooms and testing controls.
A few rooms already open.
Private, live, or already at reveal.
boss-fight-jam
private
shader-chaos
live
late-night-refactor
public
cursed-platformer
public